Sections:   Act I Scene 1   Scene 2   Scene 3   Act II Scene 1   Scene 2   Scene 3   Scene 4

THE OTHER HALF: Flung on a Fling.

Mobile format: audio below scene descriptions.

Act I

Scene 1: Sue's Fish Farm  A spoken narrative introduction while the curtain is still closed; on a screen there are images of the mentioned actors and scenes.

When the curtain opens we are at Sue's Fish Farm. Her pond is up left in a glade of trees. Totum and Eileen enter, calling for their pets to follow.

Humbird and Furbelow eventually arrive. After a moment, something ELSE arrives, too. Marv the Half-Bird.

Please note vocal scores still in progress; not all are completely edited and corrected.
orchestra scores are complete.
View Vocal Score #1-4
Orchestral Score #1-4
Vocal Score #6
Orchestral Score #6

Scene 2: The Fire Temple. Persia  After the flash and bang of the Hermit's incantation, Eileen, Totum, the pets, and Marv are all transported to ancient Persia. They land at the Fire Temple

Scene 3: The Lizard Leg Café  Marv sends the children to find help getting home, back to your town but there is a miscommunication.

Sue's Fish Farm

1. Overture, Narrative, and Marv (courtesy W. A. Mozart)

2. Charade (Furbelow translates from Mozart to Frog vaudeville.)

3. Recitative and Song (Marv gives a - relatively - short version of his story.)

6. A Human Child (Totum and Eileen describe themselves.)

The Fire Temple. Persia

8. Persia!

The Lizard Leg Café

9. Finale (They go to the wrong place, get mixed up with the wrong people,
and set forth to do the wrong thing.)

Act II

Scene 1: The Pond of the Tree of Life They set forward on the wrong thing: to steal seeds from the Tree of Life. They do not yet understand that they have been directed to do bad.

Scene 2: The Fire Temple  Marv has been snoozing. He almost wakes up when the children return with questions.

Scene 3: The Prison Cells at the Café  Furbelow is in jail; it appears that someone else is in the next cell. It's Alice, the Half-Bird!

Scene 4: The Great Kings Pond and Environs  Ahriman calls the Lizards, they are revolting; the Great King goes for a splash; the final battle and zip the kids home.

The Pond of the Tree of Life

10. The Fish of the Tree
11. Fish Fugue

The Fire Temple.

12. Wide Awake (Marv almost wakes up but then eats a drugged fish chip.)

The Prison Cells

14. Greetings, Frog (Furbelow meets Alice; they escape from prison together
as Furbelow flies for the first time in her life.)

The Kings Pond and Environs

15. The Lizard Call (Ahriman and Bashbaha get the lizards ready to revolt.)

16. Join Me in the Jumping (The Great King takes a splash.)

17. To Arms! One Wing! (Finale Act II)

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